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Full-time Lead Programmer

at Blazing Griffin in Edinburgh

Blazing Griffin is a game development studio based in Edinburgh, Scotland. We are currently looking for an experienced Lead Programmer to work on small-to-medium-sized mobile and PC projects; we need a creative individual with an enthusiasm for developing games across multiple genres.

The successful candidate will be leading a small Code Team on six-month to year-long projects and will need to be flexible about tasks and responsibilities and able to multitask. This permanent, full time position will be at our Edinburgh offices.

Primary Responsibilities

Leading and motivating the Code Team to realise goals and deliver successful projects on time and to budget
Empowering the development team by incorporating their skills and ideas, along with regular critiques and mentoring
Work with other team members to collaboratively design games that meet team, project, and business goals. You will assist the Producer in the creation and overall management of the development team’s schedule and resource plans
Solving complex technical problems that occur within the game’s production

Required Skills

Previous experience as a Lead Programmer (or Senior Programmer with some management experience) on 2-3 shipped titles
Experience developing across multiple platforms including console, PC, and mobile
In-depth knowledge of popular game development programming languages (C++, C#)
Computer Science Degree or equivalent
Knowledge of all areas of game programming – gameplay, AI, audio, animation, networking, etc.
Detailed knowledge of object oriented design, design patterns, data structures, and math
Excellent problem solving skills
Good understanding of Unity3D Pro including Unity GUI, asset bundles, and materials/shaders
Excellent verbal and written communication, with the ability to clearly, positively, and professionally communicate ideas to internal staff and external partners
In-depth knowledge of current game trends
Balancing deadlines and resources, prioritising tasks, meeting deadlines, and making tough decisions when necessary
Managing internal and external dependencies in conjunction with the other game development disciplines, and adapting work accordingly
Self-improving yourself and your team – enhancing current skills and learning new ones


Recent jobs at Blazing Griffin
Full-time Technical Director at Blazing Griffin in Edinburgh 07-08-2014
Full-time Senior Backend Designer at Blazing Griffin in Edinburgh 04-11-2013

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Published at 07-08-2014
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