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Lead Technical Artist at Axis Animation / IGDA Scotland Job Board
This job ad has been posted over 40 days ago...
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applicants

Freelance Lead Technical Artist

at Axis Animation in Glasgow

Axis is entering an exciting new phase, as we begin to explore the potential of games engines in creating cinematic sequences and we require a LEAD TECHNICAL ARTIST.

We have a highly experienced team that produces awesome cinematics, day in, day out, with a traditional CG pipeline. The challenge for the team now is to create the same awesomeness in-engine. Your role is to help us get there.

You will be collaborating with several departments: Modelling, Animation, Rigging, Effects and Lighting/Rendering/Postprocessing, helping them to realise technical solutions in-engine.

RESPONSIBILTIES

  • To research open-ended technical challenges independently and present findings to the team.
  • To provide mentorship to other team members and accurately document processes.
  • To create custom shaders/materials in order to realise particular looks and art styles.

REQUIREMENTS

  • Unreal Engine 4.
  • Significant experience in creating custom shaders/materials.
  • Broad knowledge of Blueprints.
  • Solid understanding of performance analysis and optimisation.
  • Good knowledge of overall content pipeline.
  • Good understanding of rendering pipeline.
  • Mathematically literate; comfortable with developing new approaches.
  • Experience in creating in-engine cinematics.
  • Experience working on shipped titles.
  • Unity, CryEngine.
  • Python.
  • Houdini/Maya (esp sims, shader networks).

Interested applicants should apply via email to recruitment@axisanimation.com



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Published at 04-02-2015
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